Tuesday, November 17, 2009

Wordifying

Writing is an essential skill for all creative professionals. Writing, and clear communication in general, is important regardless of specialization.

This is especially true for professions where written or verbal narrative is central. For filmmakers, writing, rewriting and editing screenplays is vital. And, of course, writing novels, short stories, essays and poetry requires its own set of word-crafting skills.

For fiction, essays and poetry, pitfalls like writer’s block and lack of inspiration can be problematic. A good resource for these, and many other creative writing-related problems, is Writer’s Digest magazine. It gives information about publishing, upcoming creative writing contests, and tips to get around writer’s block.

Even if you aren’t a writer or don’t like writing, you should still be comfortable writing if you want to be a creative professional. You may have to write formal proposals asking for grants or other funding for an artistic undertaking. Or perhaps you will need to write an Artist’s Statement for a gallery opening. If you are starting your own creative business, you will need to write a mission statement and a business plan.

Before you start writing, acquaint yourself with the conventions of the genre. Figure out the essential elements. Is the style formal or informal? What tense is used, past, present or future?

Often, you will have to consider your audience when writing. This is especially true of proposals or advertisement copy, where you are trying to persuade those reading your work to spend money. Do they want lots of detail or just a general overview? Should you define technical terms? Use jargon or industry terminology?

Show your work to someone before you release or submit it to make sure the tone is appropriate and it clearly conveys the information you want to convey. If you have a friend who is proficient at writing, ask them to proofread your work to catch any grammatical or spelling errors. Spell check and web dictionaries are also invaluable with this.

Wednesday, November 4, 2009

The New Tools of the Trade

Creatives need an understanding of, and proficiency with, the tools of their chosen art form. In the information age, many of the tools that an artist will use take the form of computer software.

Digital tools have allowed artists to become more prolific. Traditional artists would do well to explore the electronic equivalent to their medium.

Digital speed paintings using software like Corel Painter, Artrage, GIMP and Photoshop have allowed concept artists and illustrators to create impressionistic works in minutes, and in rapid succession. In terms of hardware, tables like the Wacom Intuos allow artists to take the tactile skills of painting and drawing and apply them to digital art.

“Aspen”, a digital painting by the concept artist Lorin Wood. http://lorinwood.com/personal_aspen.html

If sculpture is your chosen field, you may want to research 3D computer modeling. Some software packages for this include Maya, Softimage, 3DS Max, Blender, and Houdini. You may also look at digital sculpting, a complement to modeling. For this, you can use programs like Mudbox and ZBrush.

Graphic and web designers will likely need proficiency with the Adobe Creative Suite. This bundle of programs includes the image manipulation program Photoshop, the art program Illustrator, the web design application Dreamweaver, the graphic design program InDesign, and a host of others. Those seeking a job in this field are often required to have an understanding of several of the programs in this suite.

In addition to your portfolio, you may need a resume for certain jobs (for more information on this see this earlier post). On this resume, you can include your software proficiencies. This may help you in your hunt for employment as a digital artist. Indeed, knowledge of certain software packages is required for most art-related jobs.

It is worth noting that, while many of these software titles are extremely expensive, GIMP and Blender are free under the GNU License. However, they might be somewhat harder to use, and may come with fewer features.

Additional Resources:

A good resource for more information on digital painting and sketching is conceptart.org. In addition to giving its users highly visible online gallery space, the site serves as an artists’ forum and even provides an online art academy.

For more information on 3D modeling, check out cgsociety.org. It has resources similar to those available on conceptart, but with more of an emphasis on 3D art.